What the panel actually does.
Three things you will use constantly. Everything shown here exists today — nothing on this page is a preview of something we plan to build.
Every world on one screen.
Status, player count and uptime at a glance. Start, stop and restart from the card — offline worlds grey out, so you can see the problem without opening anything.
The real server console.
Live output as it happens, and a command line that talks straight to the server. Whitelist someone, run an op command, or read why a plugin failed — no ticket, no wait.
Pick a game, pick a size.
Choose the title, the player count and the memory. You get an address and a subdomain you can change whenever you like. If we cannot build it, you are refunded automatically.
- players
- 20
- memory
- 8 GB
- address
- deepend.servers.noogs.tech
What we promise, and what we don't.
The parts most hosts bury. If something below is not built yet, it says so.
Your world stays yours
Upload an existing world, change any config, install what you like. You can take the world with you whenever you want.
What we handle
The host, its updates and its security patches, plus monitoring that restarts a crashed world before your players notice.
Uptime
We monitor and restart, and we publish no uptime figure we cannot stand behind. There is no SLA on these plans — if you need one, ask before you buy.
Backups
Take a backup whenever you want and restore it in one click — your server stops, its files are replaced, and it starts again on its own. Every plan also gets one taken automatically every day, listed right alongside your manual ones. Backups live on your server’s own node, not off-site.
Regions
You pick a region when you create a server, and it decides which machine it can run on. The fleet is small today, so not every region has room right away — if yours doesn’t, your request queues for the next box we add there, at no change to your price.
DDoS protection Not yet
Every server firewall blocks everything except the ports it actually needs, with rate-limiting on top. Dedicated DDoS scrubbing is not built yet, so a large, sustained attack aimed at one server can still take it down.